![]() There's no weapon specialization Adam could dig a Flenagian pulse rifle out of a crashed UFO and instantly know how to use it, and you get enough upgrades to be skilled in pretty much everything. Also, by last week's definitions, Human Revolution is an action game with RPG elements rather than an Action-RPG. So Human Revolution is significantly shorter. Noire, if you fail, you could at least comfort yourself by stealing all the subject's possessions or throwing a vending machine at their head.īut (and this is a big stinky but) last week I said there was no way it could be as deep as Deus Ex 1, and didst thou think this the idle braying of a Luddite? It's simple fact - with all the expensive golden pixels modern graphics have to be built from, there just aren't enough hours in the day or memory on a disc to have a game as big as Deus Ex 1, whose engine was basically fashioned from polystyrene and sackcloth. Noire-style dialogue puzzle isn't particularly unwelcome and unlike L.A. And the non-lethal weapons are actually worth a squirt of piss, even if finding ammo for them is still harder than playing Angry Birds on a phone that's been duct-taped to the side of your head. The hacking minigame is now more than just a fucking progress bar. Certainly visually, even if sometimes, characters animate like they're held together with elastic bands. The levels rewards exploration with multiple routes to each objective, virtually every computer, drawer and sofa cushion can be dredged for more flavour text to flesh out the world and the characters but more importantly you can pick up every vending machine in the building and pack them all into the office of your least favourite co-worker. But the stealthing works well and has that impish appeal of picking off patrolling guards one by one and arranging their unconscious bodies into compromising positions on the floor of the broom closet. Yeah, there's cover-based shooting and pre-baked cutaway finishing moves, two inoperable cancers of the modern action game. Initially, I was impressed by the way Human Revolution captured the spirit of the original. Which seems odd because Adam's augs are all really sleek and Gunther Hermann looked like he'd spent a few years banging his head on the Large Hadron Collider. Since this is a prequel, Adam is presumably a precursor to the obsolete mechs from Deus Ex 1. I'd like to see them explain to the medical insurance people how that was a necessary procedure, unless he plans to go undercover at the solarium.Īdam 2.0 must then get to the bottom of the attack and discover the nature of the inevitable conspiracy behind it all. They even implant sunglasses directly into his face. ![]() His company then puts so many bits of machinery inside him that he technically has to hold a heavy goods vehicle license before he's allowed to walk down the street. Ooh, a potential father to a new wave of humanity is named Adam - bet that was an all-night brainstormer! All right, shut up! Adam is chief of security for a major biotech firm developing human augmentations when he's severely wounded in an attack on the labs by mercenaries. ![]() Hey, I've got a better name for the pro-humanity movement: The Sore Losers' Club!Īnd as with Deus Ex 1, Human Revolution explores this dumb issue from the perspective of a single dude in the centre of it, namely Adam Jensen. But even if I weren't biased, if there's a conflict growing between a group of people with ocean liner pistons for forearms and a group of people who insist that everyone should be forced to be as shit as they are, I know which side I'd rather be on. ![]() Anyone who talks about technological development being "unnatural" deserves to be abandoned in the wilderness wearing nothing but a fig leaf. And I always carry a phone, which I'm currently in the process of duct-taping to the side of my head. "Would you", it asks, "supplement your body with machinery?" (beat) What do you mean, "would I"? I already wear spectacles. The first Deus Ex tackled the philosophical quandary of whether it's possible to wear a trenchcoat and sunglasses without looking like a ponce, but Deus Ex: Human Revolution centralizes the debate surrounding transhuman augmentation. If video games are to be taken seriously as art, then it has to start asking big philosophical questions, and not just, "What does the princess see in Bowser's thorny, proletarian cock?" But it's Deus Ex that's leading the pack on this one.
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